![]() ![]() Another disadvantage is that rendering to multiple render targets may decrease performance on some platforms. A major disadvantage of this strategy is that it requires modifying all the scene's shaders to add code that will calculate velocity and output it to the second render target. Other ways to generate a per-pixel velocity map include using multiple render targets and outputting the velocity information to one of the render targets. Such a multipass approach can be limiting: Many applications cannot afford to send the scene through the entire graphics pipeline more than once and still manage to reach the application's target frame rate. However, adding support for motion blur to an existing engine can be challenging because most motion blur techniques require the scene to be rendered in a separate pass in order to generate a per-pixel velocity buffer. Motion blur also helps smooth out a game's appearance, especially for games that render at 30 frames per second or less. Motion blur can be one of the most important effects to add to games, especially racing games, because it increases realism and a sense of speed. One of the best ways to simulate speed in a video game is to use motion blur. ![]() You can also subscribe to our Developer News Feed to get notifications of new material on the site.Ĭhapter 27. The CD content, including demos and content, is available on the web and for download. Make visuals great again blur for free#GPU Gems 3 GPU Gems 3 is now available for free online! ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |